Lootview is a visual archive of real mobile game screenshots, focused ...
...entirely on showcasing UI and UX patterns across popular titles. Think of it as Mobbin, but for gaming — highlighting menus, loading screens, HUDs, in-game shops, and more. It was born out of the lack of dedicated inspiration sources for mobile game design, where interface challenges are unique and often overlooked. Lootview offers a clean, distraction-free gallery where designers, developers, and curious minds can explore how top mobile games structure their experiences. No fluff, just a curated collection to spark ideas and improve game interface design.
People love using similar products but resist paying. You’ll need to either find who will pay or create additional value that’s worth paying for.
Should You Build It?
Build but think about differentiation and monetization.
Your are here
Lootview is entering a 'Freemium' market, where users appreciate the value of such resources but might be hesitant to pay upfront. With 4 similar products already identified, the confidence in the category fit is medium, indicating some competition, but also a validated need. The engagement (average of 4 comments) on similar products is medium suggesting interest. Since there are no net use and buy signals (all are zero), it indicates a neutral sentiment in existing user feedback, which is quite common for new product launches. Your challenge lies in creating a compelling reason for users to upgrade to a paid version while differentiating Lootview from existing alternatives like Mobbin and APPSHOT.GALLERY.
Recommendations
- Begin by deeply understanding your free users. Analyze which UI/UX patterns they are most frequently searching for and what problems they are trying to solve with Lootview. Use analytics tools to track user behavior within the free version to identify high-value areas.
- Develop premium features tailored to the needs of those power users. This could include advanced filtering options (as APPSHOT.GALLERY users requested), exclusive content (e.g., breakdowns of specific game mechanics or UI trends), or the ability to create and save custom collections of screenshots.
- Explore offering team-based subscriptions. Game studios might be willing to pay for access to Lootview for their entire design team, especially if you can offer collaboration features or team-specific analytics. Given the competition, focusing on team offerings can be a key differentiator.
- Consider providing personalized support or consulting services. Offer premium users one-on-one sessions with UI/UX experts who can help them apply the patterns they find in Lootview to their own games. This adds a high-value, human element to your offering.
- Experiment with different pricing models using A/B testing on smaller user groups. Try offering different tiers of access with varying features and price points to see what resonates best with your audience. Start with value-based pricing based on your customer acquisition costs.
- Actively solicit feedback from your users (especially early adopters) to understand their needs and pain points. Use surveys, in-app feedback forms, and direct communication to gather insights and iterate on your product. Make sure to pay special attention to the types of games they make: indie, AAA, mobile-only, etc.
- Based on user feedback, improve search and navigation. APPSHOT.GALLERY was criticized for the lack of filtering options, so make sure your search is top-notch and allows very granular filtering of screenshots by game genre, UI element, color palette, etc.
- Create content educating game developers and designers on how to use Lootview effectively and UI/UX design. This could include blog posts, tutorials, case studies, or even webinars. This increases your search engine presence and adds value to your community.
Questions
- What unique UI/UX challenges exist specifically within the mobile gaming space that Lootview can uniquely address better than existing alternatives? How can you quantify these challenges to demonstrate Lootview's value proposition?
- Given the 'Freemium' nature of the market, what specific premium features can you offer that will provide enough value to justify a paid subscription for both individual designers and larger game development teams?
- How can you leverage the insights from the positive feedback on Snapline's and APPSHOT.GALLERY's Product Hunt launches (e.g., user-friendly interface, design inspiration) to inform Lootview's development and marketing strategies?
Your are here
Lootview is entering a 'Freemium' market, where users appreciate the value of such resources but might be hesitant to pay upfront. With 4 similar products already identified, the confidence in the category fit is medium, indicating some competition, but also a validated need. The engagement (average of 4 comments) on similar products is medium suggesting interest. Since there are no net use and buy signals (all are zero), it indicates a neutral sentiment in existing user feedback, which is quite common for new product launches. Your challenge lies in creating a compelling reason for users to upgrade to a paid version while differentiating Lootview from existing alternatives like Mobbin and APPSHOT.GALLERY.
Recommendations
- Begin by deeply understanding your free users. Analyze which UI/UX patterns they are most frequently searching for and what problems they are trying to solve with Lootview. Use analytics tools to track user behavior within the free version to identify high-value areas.
- Develop premium features tailored to the needs of those power users. This could include advanced filtering options (as APPSHOT.GALLERY users requested), exclusive content (e.g., breakdowns of specific game mechanics or UI trends), or the ability to create and save custom collections of screenshots.
- Explore offering team-based subscriptions. Game studios might be willing to pay for access to Lootview for their entire design team, especially if you can offer collaboration features or team-specific analytics. Given the competition, focusing on team offerings can be a key differentiator.
- Consider providing personalized support or consulting services. Offer premium users one-on-one sessions with UI/UX experts who can help them apply the patterns they find in Lootview to their own games. This adds a high-value, human element to your offering.
- Experiment with different pricing models using A/B testing on smaller user groups. Try offering different tiers of access with varying features and price points to see what resonates best with your audience. Start with value-based pricing based on your customer acquisition costs.
- Actively solicit feedback from your users (especially early adopters) to understand their needs and pain points. Use surveys, in-app feedback forms, and direct communication to gather insights and iterate on your product. Make sure to pay special attention to the types of games they make: indie, AAA, mobile-only, etc.
- Based on user feedback, improve search and navigation. APPSHOT.GALLERY was criticized for the lack of filtering options, so make sure your search is top-notch and allows very granular filtering of screenshots by game genre, UI element, color palette, etc.
- Create content educating game developers and designers on how to use Lootview effectively and UI/UX design. This could include blog posts, tutorials, case studies, or even webinars. This increases your search engine presence and adds value to your community.
Questions
- What unique UI/UX challenges exist specifically within the mobile gaming space that Lootview can uniquely address better than existing alternatives? How can you quantify these challenges to demonstrate Lootview's value proposition?
- Given the 'Freemium' nature of the market, what specific premium features can you offer that will provide enough value to justify a paid subscription for both individual designers and larger game development teams?
- How can you leverage the insights from the positive feedback on Snapline's and APPSHOT.GALLERY's Product Hunt launches (e.g., user-friendly interface, design inspiration) to inform Lootview's development and marketing strategies?
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Confidence: Medium
- Number of similar products: 4
-
Engagement: Medium
- Average number of comments: 4
-
Net use signal: 16.0%
- Positive use signal: 16.0%
- Negative use signal: 0.0%
- Net buy signal: 0.0%
- Positive buy signal: 0.0%
- Negative buy signal: 0.0%
Help
This chart summarizes all the similar products we found for your idea in a single plot.
The x-axis represents the overall feedback each product received. This is calculated from the net use and buy signals that were expressed in the comments.
The maximum is +1, which means all comments (across all similar products) were positive, expressed a willingness to use & buy said product. The minimum is -1 and it means the exact opposite.
The y-axis captures the strength of the signal, i.e. how many people commented and how does this rank against other products in this category.
The maximum is +1, which means these products were the most liked, upvoted and talked about launches recently. The minimum is 0, meaning zero engagement or feedback was received.
The sizes of the product dots are determined by the relevance to your idea, where 10 is the maximum.
Your idea is the big blueish dot, which should lie somewhere in the polygon defined by these products. It can be off-center because we use custom weighting to summarize these metrics.